Anhang

Abbildungsverzeichnis

  1. Figure: Final Image

  2. Figure: Screenshot Model

  3. Figure: Screenshot Modell ohne Decke

  4. Figure: Screenshot Rückseite

  5. Figure: Sessel

  6. Figure: Pflanze

  7. Figure: Blumentopf

  8. Figure: Tisch

  9. Figure: Lampe

  10. Figure: Cutout Woman Sitting 0037 by mrcutout.com

  11. Figure: Cutout Man Sitting 0018 by mrcutout.com

  12. Figure: Cutout Man Standing and Talking

  13. Figure: Whisky-Glas mit Flasche

  14. Figure: Material Gold

  15. Figure: Gold - COLOR Map

  16. Figure: Gold – NRM Map

  17. Figure: Material Kirschholz

  18. Figure: Kirschholz - COLOR Map

  19. Figure: Kirschholz - NRM Map

  20. Figure: Material Lampenfuss

  21. Figure: Material Leder

  22. Figure: Leder - Original Map

  23. Figure: Leder - COLOR Map

  24. Figure: Leder - NRM Map

  25. Figure: Leder - SPEC Map

  26. Figure: Material Marmorboden

  27. Figure: Marmorboden - Original Map

  28. Figure: Marmorboden - Original Map

  29. Figure: Marmorboden - COLOR Map

  30. Figure: Marmorboden - NRM Map

  31. Figure: Marmorboden - SPEC Map

  32. Figure: Material Palm

  33. Figure: Palm - Original Map

  34. Figure: Palm - NRM Map

  35. Figure: Palm - DISP Map

  36. Figure: Palm - ALPHA Map

  37. Figure: Material Kirschholz

  38. Figure: Tischholz - Color Map

  39. Figure: Material Türglas

  40. Figure: Material Wandfarbe

  41. Figure: Wandfarbe - Color Map

  42. Figure: Wandfarbe - NRM Map

  43. Figure: Material Wandmarmor Grün

  44. Figure: Material Wandmarmor Rot

  45. Figure: Material Chrome

  46. Figure: Chrome - BUMP Map

  47. Figure: Light Balancing

  48. Figure: Screenshot Steh-Lampen

  49. Figure: Screenshot Deckenlampen

  50. Figure: Finales Rendering

  51. Figure: RenderPass - zDepth

  52. Figure: RenderPass - VRayDirt

  53. Figure: RenderPass - specular

  54. Figure: RenderPass - shadow

  55. Figure: RenderPass - renderId

  56. Figure: RenderPass - refract

  57. Figure: RenderPass - reflect

  58. Figure: RenderPass - rawGI

  59. Figure: RenderPass - objectId

  60. Figure: RenderPass - normals

  61. Figure: RenderPass - GI

  62. Figure: RenderPass - diffuse

  63. Figure: RenderPass - Alpha

  64. Figure: Final Image

  65. Figure: Post-Production Stages GIF

  66. Figure: Post-Production Stages - Basis Rendering

  67. Figure: Post-Production Stages - Added Depth of Field

  68. Figure: Post-Production Stages - Contrast Adjustments

  69. Figure: Post-Production Stages - Colorbalance

  70. Figure: Post-Production Stages - Color Lookup Table

  71. Figure: Post-Production Stages - Imagefilter

  72. Figure: Post-Production Stages - Contrast Adjustments

  73. Figure: Post-Production Stages - Reduced to SmartObject

  74. Figure: Post-Production Stages - CameraRaw Adjustments

  75. Figure: Post-Production Stages - Distortion & Abberations

  76. Figure: Post-Production Stages - Adding Objects